Video: Bending physics engines to your will for fun and profit - Gamasutra


Video: Bending physics engines to your will for fun and profit
Gamasutra
Modern game-making toolsets like Unity typically rely on physics engines (like PhysX) to simulate the game world. This is useful but, as game developer and teacher Bennett Foddy explained at GDC 2015, it can make it difficult to tune your game so that ...