How Viscera Cleanup Detail teaches physics with a bloody mop - Gamasutra


How Viscera Cleanup Detail teaches physics with a bloody mop
Gamasutra
"What started off as us just ticking boxes turned into a game-wide layer we hadn't planned," said Richert, adding that a lot of the game's objects and physics systems have been tweaked to feel "solid" (some small items that need to be cleaned up are ...

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